Saturday 2 June 2012

Facebook App Store

10th May / BBC News

Facebook wanting to keep user on their mobile app by expanding the content within their primary product. We will see examples of apps that sell in game content to the consumer, which I take facebook takes a cut of, allowing a new revenue source for the new public company of facebook. How is this facebook app store going to affect the design and interaction with apps on our phones? What are other companies like google android and Apple going to do to make people stay on their app content?

Here is an example of a game on my Android Smartphone, this is a basic line drawing game which your not allowed to overlap the lines more than twice. As soon as my phone is connected to the internet I am exposed to the advertising in the top part of the screen. For this case it is Wonga loans, which supplies short term loans. I would say this is aimed at young people due to the sponsorship of youth programmes on television but also through the visual language of the kinda naughty granny puppets. But this is example of how advertising is reaching us everyday on our smartphones. I want to explore the semiotics of these advertises but it is affecting how we purchase products and ideas.

"We are shaped by our tools. And now, the computer, a machine on the border of becoming a mind, was changing and shaping us." - Sherry Turkle, page x (alone together).
How far is this statement true?


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